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Complete Guide to Lightning Blackjack by Evolution Gaming

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Lightning Blackjack by Evolution Gaming is a stadium Blackjack game that incorporates multipliers that are carried over to the next hand.  These multipliers can increase winnings from 2x to 25x.  It's an exciting game where players are hoping to get consecutive victories to juice up the rewards and overcome the 100% Lightning Fee.

Game Conditions

  • Played with eight decks.
  • Dealer always stands on 17.
  • Double on any two initial cards.
  • Dealer checks for Blackjack on Ace.
  • Split initial cards of equal value.
  • Only one Split per hand.
  • Single card dealt to each Split Ace.
  • No Double after Split.
  • Insurance offered when the dealer shows an Ace.
  • Blackjack pays 3 to 2.
  • Insurance pays 2 to 1.
  • Push game when hands tie.
  • Lightning Fee of 100% on initial wagers.

Understanding Card Values in Lightning Blackjack

Blackjack is played using eight standard 52-card decks. The values of the cards are as follows:

  • Cards numbered 2 through 10 are worth their face value.
  • Face cards (Jacks, Queens, and Kings) each hold a value of 10.
  • Aces can be valued at either 1 or 11, depending on which value benefits the hand more.

Your goal is to have a hand value that is closer to 21 than the virtual dealer's hand, or to win if the dealer busts.

Here are some example combinations:

7♣ + 4♦ = 11, 5♣ + 10♠ = 15, K♥ + Q♣ = 20, A♣ + 5♥ = 6 or 16, and A♥ + 10♠ = BJ.

The best possible hand in the game is called Blackjack, which consists of an Ace paired with a 10, Jack, Queen, or King.

A hand that includes an Ace and any card valued between 2 and 9 is referred to as a “soft hand,” as the Ace can be counted as either 1 or 11. For example, A♣ + 5♥ can equal either 6 or 16.

In Blackjack, the suit of the cards does not affect gameplay for main bets.

Lightning Rules

  • You place an additional mandatory 100% Lightning fee off every initial bet. This allows the chance to win a multiplier for your next hand. The Lightning fee is not applicable to Doubles and Splits.
  • If you win a round the next round's payout will be amplified.
  • Multipliers are shown every round after bets are closed. Multipliers apply for your next hand if you have won with “17 and below”, 18, 19, 20, 21 or Blackjack. Each of these winning hands will generate a random multiplier from 2x to 25x. If you have won a multiplier and have to leave the game, you can still use your multiplier in your next game round for up to 180 days.
  • If a player has a multiplier of 6x and wins with a bet of $10, the bet will be multiplied by 6x, resulting in a $60 payout. Additionally, the player will get back their original bet.
  • If a player has won a multiplier but doesn’t place a bet on the next round and instead decides to leave the game, the player can return at any time within 180 days and the multiplier will still be shown on the player’s bet spot.
  • The multiplier covers your bet only in the amount of the Lightning fee that was paid in the round in which the multiplier was acquired. If you place a larger bet, regular Blackjack payout is applied to the excess amount.
  • When using Split and both hands win, the multiplier will be won by the best hand score.
  • All payouts with a multiplier are included in the multiplier. For example, if you have Blackjack and a multiplier, then only the multiplier will be applied.
  • In the case of a push, you will get your main bet back, but you will lose your Lightning fee and multiplier.
  • In the case of Insurance, the Lightning fee and multiplier are lost.

Blackjack Specific Rules

Insurance

If the dealer’s upcard is an Ace, you are given the option to purchase insurance to offset the risk that the dealer has Blackjack — even when you have Blackjack yourself. The amount of insurance is equal to one half of your main bet, and the insurance bet is settled separately from the bet on your hand. The dealer then peeks at the value of his/her downcard to check for Blackjack. If the dealer does not have Blackjack, the round continues. If the dealer has Blackjack, but you do not, the game is over and the dealer’s hand wins.

If you and the dealer both have Blackjack, the game ends in a push and your bet is returned.

Dealer checks for Blackjack on Ace

If the dealer’s upcard is an Ace, he/she will check if the downcard is a Face card or 10 and the dealer has Blackjack. If the dealer has Blackjack, the dealer’s hand wins. If you and the dealer both have Blackjack, the game ends in a push and your bet is returned. If the dealer does not have Blackjack, the round continues.

Doubling Down and Splitting

A distinctive feature available in Lightning Blackjack is the ability to Double Down. Participants have the option to double their betting stake when holding any two initial cards. When doubled down, only a single extra card is drawn, and the decision must be made before any subsequent draws. Similarly, when the two initial cards have matching values, players have the option to Split, essentially forming two separate hands. Splitting Aces is also an available maneuver, although the opportunity to hit afterward on split Aces is not provided, challenging participants to navigate strategic choices within defined parameters.

Rules for the Dealer’s Draws

The Dealer’s conduct is governed by strict rules. In Lightning Blackjack, the Dealer must draw until reaching a total of 16 and is required to stand on any combination that sums up to 17, including any soft hands. This ensures clarity in gameplay and provides a benchmark for players as they evaluate their own hand totals and decide on whether to hit or stand.

Payouts, Return to Player (RTP), and Bet Limits

  • Blackjack pays 3:2–25:1.
  • Winning hand pays 1–25:1.
  • If the dealer has Blackjack, insurance pays 2:1.

Your payout depends on the type of bet placed.

Multipliers that can be won:

  • Winning Hand — 2x–15x
  • Blackjack — 6x–25x

The optimal strategy is based on you placing the same initial bet amount. If you increase your bet in a round where you have qualified, the multiplier will only apply up to the bet amount of the qualifying round. If you lower your bet in a round where you have qualified, the multiplier will only apply up to the new bet amount.   The associated Return to Player (RTP) is 99.56% based on the first card being dealt from the shoe.  This Return to Player will fluctuate through the 4 to 4.5 decks dealt from the 8 deck shoe.

The Bet Limits are from $1 to $2,500.  However, it is more like $2 to $5,000 due to the 100% Lightning Fee that is mandatory.

Advanced Strategy: Card Counting in Lightning Blackjack

For players looking for an edge beyond basic strategy, card counting can be an invaluable tool. While card counting does not guarantee wins, it provides additional insights into the remaining high and low cards left in the shoe, helping you make more informed betting and playing decisions. It’s important to understand that Lightning Blackjack is played with eight decks, and the deck penetration tends to be around 4 to 4½ decks used before a shuffle. This ratio plays a significant role in how effective card counting can be.

It’s also worth noting that casinos (or online platforms emulating the casino environment) have rules and monitoring to discourage card counting, but many players still study these strategies as an intellectual exercise, and some even use them to adjust bet sizes during favorable conditions.

Introduction to Card Counting

Card counting is a skill-based system used to monitor the ratio of high cards to low cards remaining in a shoe. High cards—10s, face cards, and Aces—tend to favor the player, especially when it comes to hitting a natural blackjack, which pays out at 3:2. Conversely, low cards (2 through 6) benefit the dealer by increasing the likelihood of the dealer going bust. By tracking the distribution of these cards, a card counter can adjust their bet size and strategy accordingly.

Key points when card counting in Lightning Blackjack include:

• Timing and Penetration: With deck penetration at around 4 to 4½ decks in an 8-deck shoe, a significant portion of the cards remain unseen. This requires consistency and precision in counting, as the effectiveness of your count depends on when the remaining cards are favorable.  It's not favorable deck penetration at all.

• Bet Sizing: When the count indicates a surplus of high cards, wagering may be a good idea.  When the count indicates a surplus of low cards, wagering may not necessarily be a good idea.  The count can impact the decisions you make as well when you actually play a hand.

In Lightning Blackjack, you can swoop in at any time and just start betting.  No other players are in your way to getting a seat and your presence is not necessarily obvious just hanging around.

The Hi-Lo System

The Hi-Lo system is by far the most popular card counting method due to its simplicity and effectiveness. It assigns a value to each card to simplify tracking:

• Low Cards (2 – 6) Count as: +1
• Neutral Cards (7 – 9) Count as: 0
• High Cards (10, J, Q, K, A) Count as: –1

How it works:
– As each card is dealt, the counter adds the designated value to a running count. When the count is significantly positive, it signals that there is a higher proportion of high cards remaining in the deck. This situation is favorable because it increases the probability of hitting a blackjack or a strong hand.
– Once the running count is calculated, the count is usually converted to a “true count” by dividing by the number of decks remaining to be dealt. For instance, if your running count is +8 and there are 4 decks left, your true count is +2—a measure of how favorable the remaining cards are.

Advantages:
– Easy to learn and implement.
– Provides a good balance between accuracy and simplicity.
– Works effectively in an 8-deck game when used in conjunction with deck penetration awareness.

The KO (Knock-Out) System

The KO system is similar to Hi-Lo but eliminates the need to convert to a true count, making it somewhat more straightforward in practice:

• Low Cards (2 – 7) Count as: +1
• High Cards (8 – Ace) Count as: 0 or differently in variant systems (often the 10s and face cards are counted as -1)

Key Features:
– The KO system is “unbalanced,” meaning that the sum of the values in a full deck is not zero. Because of this, card counters do not have to adjust the running count by dividing by the decks remaining, which simplifies the counting process considerably.
– It still alerts players to when the deck becomes rich in high cards, but with a system that might feel more intuitive for some players.

Advantages:
– Simpler calculation due to the absence of true count conversion.
– Allows some players to maintain a continuous count from one shoe to the next.
– Particularly effective when used with predetermined betting strategies.

Betting Guidelines: In an 8-deck shoe with typical 4 to 4½ deck penetration, a running count of +3 or higher is generally considered a good point to either enter the game or raise your bets. Using the KO system in these conditions, a running count of +3 implies that there is a slightly higher proportion of high cards left, which elevates the chance of receiving favorable hands. When the running count reaches +5 or more, it is advisable to raise your bets significantly (as long as you’re comfortable with variations in bankroll).

The Omega II System

The Omega II system is more advanced and slightly more complex than the Hi-Lo or KO systems. It employs a multi-level approach with different values assigned to different cards:

• Cards are given values that are not confined to a simple +1 or –1. For example, low cards might be assigned a value of +1, while 4s and 5s might be counted as +2. High cards still carry negative values.
• The system is considered “balanced” (meaning the total sum of the card values in a full deck equates to zero), so it does require conversion to a true count, similar to the Hi-Lo system.

Advantages:
– Increased precision in counting, as it accounts for the differing effects that various low cards have on the outcome.
– Some players believe that the nuanced approach of the Omega II provides a more accurate reflection of the upcoming deck composition.

Disadvantages:
– More complex to learn and requires higher concentration and rapid mental calculation.
 

Betting Guidelines: With the Omega II system, the optimal time to increase your bets is when the true count reaches +2. In scenarios where the true count climbs to +3 or higher (after calculating with the 4 to 4½ decks penetration), the advantage becomes significant, and increasing your wager dramatically may help to capitalize on the favorable deck composition. Despite the system’s complexity, these absolute numbers can serve as an effective baseline.

Why you may not necessarily like Lightning Blackjack as a card-counter...

  1. Poor Deck Penetration:  Only 4 to 4 1/2 decks are used, which means it is tougher to get a good True Count.
  2. Slow Pace:  The pace of play is slow waiting for every single move to be made.  More hands at Positive Expected Value, the better.
  3. Rule Set:  The rules are not favorable to the player and they bring down the optimal player RTP (basic strategy), which creates quite a hole to climb.
  4. The Fees:  The Lightning Fee means that handful of opportunities toward the end of a shoe better result in winners because the first win would be a push and then the second win is absolutely necessary to get a positive return.

Why you may like Lightning Blackjack as a card-counter...

  1. Backcounting:  Count cards without having to wager and fluctuate wagers.  No play on negative counts.
  2. No Need to Memorize Anything:  Just enter the cards into a notepad, spreadsheet or whatever tool you wish and keep your alternative strategy table ready.
  3. Volatility:  Card counters raise the stakes when the count is high.  With Lightning Blackjack, that's not necessarily needed as the multiplier provides greater volatility.  
  4. RTP Upgrade:  The RTP for Lightning Blackjack (99.56%) is higher than the RTP for Evolution Classic Blackjack (99.29%), Infinite Blackjack (99.47%) or ONE Blackjack by Pragmatic Play (99.29%).